- Fixed the Axe of Kings in the Blood of Kings quest being stuck between coffins. Fixed followers acting like strangers when players next meet them. Interesting NPCs. - Ran the ESMifyer script in xEdit again as a precaution. *, - Deleted a navmesh triangle error in the Rift, caused by what seemed to be a wild edit.*. *. 2. There’s a patch for it. Alternate Start. Unvoiced/Unfinished Dialogue can be enabled via the console by "setstage 3dnpcenable 1", Check if the update file version and Nexus version are the same number. Now is loose files. New Items - JaySuS Swords SE - Updated to version 1.8 - Added patches for Open Cities, Blacksmith Water Forge Fix, and Vanilla NPCs Ruhmastered. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Only registered members can share their thoughts. So come on! So, as the title suggests, I'm in the process of changing around some NPC hairs. Or rather, I'm trying to. Even if you don’t use a patch, it would hardly break your game. Tested successfully, but briefly. Fixed water issues, Whiterun's exterior flag, and a Hearthfire forge's ownership. For all the mods listed in this round-up, we'll be using the Nexus platform and … Sensing a theme here. - Updated the Ruhmastered FaceGen file for the most recent version of INPC. Immersive Citizens SE: Compatibility Support. Make a save to a new slot (just to be sure, if something goes wrong), and uninstall the mod through your mod manager. Now bandit bounties won't send to to kill bandits that Dravos killed. Possibly recreate all your patches like Bashed patch, Merged patch, ect., so any of these ESPs which could be dependent on this file can't cause any problems, or CTDs. For the poser mod I only have two questions. Please introduce yourself. And yiffy. - Fixed some missing HasWater flags in some exteriors. Successfully tested to work with SE versions of those mods. Do not install mid-game. - Connected the door to Skyshadow Crypt to the rest of the area's navmesh. kryptopyr's Patch Hub Lanterns Of Skyrim II at Skyrim Special Edition Nexus - Mods and Community Lavender by Mari SE Lawbringer Legacy of the Dragonborn - Followers Patch (Inigo-Auri-Kaidan-M'rissi) Legacy of the Dragonborn - NPC Overhaul by 1N Legacy of the Dragonborn Patch - Zim's Thane Weapons Displays Legacy Safehouse Plus Dismiss all followers from this mod if you have any. - Readded missing SEQ file. Fallout 4 – Tales from the Commonwealth v3.01, Fallout 4 – Settlers of the Commonwealth v3.14. To be used only on a new game. NSFW. Characters that you plan on using regularly should have a proper backstory. EDIT: Glad to know I'm not logging things for my health. Many of these characters are fully voiced by a talented team of over 80 voice actors. No idea how it got included. Same with the DCMDB patch. - Regenerated bashed tags again using the bashed tag generator script in xEdit. ÑÑого мода и плагин-пÑÑÑÑÑка 3DNPC0.esp, - only required for the improved 3dnpc patch, Needed when used - patch for version 4.3.6 (loose or BSA). For better control of which NPCs are in your game, non Quest-NPCs can have their base dialogue removed via "setstage DialogueNPCNAME 500" console command. * One was past the border, and the other way out in the forests. They needed to be set as persistent. - Fixed missing water along the path near Faldor's Tooth. NPCs: Changes to the other characters, plus some new ones. - Added proper bashed tags to the main ESP. Reverted some old marriage dialogue changes. The best Skyrim mods to make your game prettier or far more interesting and weird By Zoe Delahunty-Light , Cian Maher 10 September 2020 We've found the best Skyrim mods that will fix NPCs… 5.3 Flavor NPCs Patch 5.2 introduced some quirky world details like a Fire Kitty disguise and Mistborn tribute, and it looks like Patch 5.3 is continuing this trend with some interesting additions.This weekend, users found several interesting NPCs added in Patch 5.3 in obscure locations! - Nov 4th, 2019: Made file descriptions more concise, while still being informative. INPCs runs one that tracks who've you met in it's SEQ. - Tweaked introductory dialogue of Dravor to check if the player is a Nord or Nord Vampire. - Ran Bashed tags generator script in xEdit again. Thanks to CyborgArmGun for reminding me. * Don't pick it early, or you might break the quest! - Readded the ESM flagged in Wrye Bash instead of xEdit, as some users had issues getting the plugin to work. Thanks all! - Removed an added chair conflicting with a USSEP navmesh change. To work with other mods that have NPCs, you need a patch file to get the furries looking right. Not every baker needs an elaborate backstory, but all the power to you if you’d like to go the extra mile. Was looking for "Nec1" through 3, when it was supposed to be "Necromancer1" though 3. - Small update to fix Rinori's eyes clipping around the bottom of her eyelids. Tell me if you have issues. and are the poses pretty much just for females characters? Please take LOOT's ITM/UDR reports for INPC with a grain of salt. - Fixed Ariele being the Nord race instead of the NordVampire race. How easy is it to use? - May 13th, 2020: Added a patch to fix navmesh related CTDs in Maids II's INPC patch, but was removed shortly after. * This is due to the quest not spawning it properly. Thank you to godescalcus! Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way SSEedit shows the data stored in the navmesh. The conflict is probably referring to the character that Interesting NPCs places in the dungeon where ASLAL puts you. Invisible water fixes, with dialogue tweaks for Bathur and Dravor. The Rift navmesh fixes. - Fixed "TerynneAliasScript" script errors. - Dec 21st, 2019: Updated mirrors section to have the recent updates. - March 23rd, 2020: Removed the ITMs in the Open Cities patch. - Ran xEdit bashed tag generator, with the most recent version of the script, to fix tag inaccuracies. - Ported over the "EFF Patch by Noozbar tested on EFF v4 beta 13" from the Oldrim patches. The move caused some NPCs to not say "I do," breaking the wedding ceremony. Patch for use on non-dovahkiin characters using alternate start mods. Fixed followers acting like strangers when players next meet them. ** You still have to own a house for both of them, though. - June 18th, 2020: Quick update to the AI Overhaul patch fix a few records still needing to be carried over. Use only on new character. Install 3DNPC+Realistic Teeth patch first, then overwrite with this. Sometimes the masterlist takes a little time to update, as they maintain it by hand. Interesting NPCs unplayable - posted in Skyrim Mod Troubleshooting: Hello! Some quests have different names like "KavaldDialogue," so if it doesn't work type "HELP NPCname" in the console to find the appropriate quest name. - Re-exported facegen for all INPCs children to fix them all having vampire eyes.*. - Removed the Bandit Camp keyword from Rift Watchtower. Yay! TK Children Patch – Patch for TKChildren. Driving me nuts that this file won't stay put. Errors are now fixed, thanks to ManyStrongWords. LOOT's masterlist is what tells you errors, not xEdit. It integrates new NPCs and quests with the Vanilla NPCs and quests, while staying lore-friendly. JVR Interesting NPCs may be the biggest Skyrim mod you ever install purely in terms of file size, but it’s also among the most substantial. * I thought all children had "3DNPC" in their Editor ID, so I didn't set it as the active file to save time removing the ESM flag. Regardless of how long you’ll use an NPC, you’ll need at least a basic description of their physical characteristics. Thanks to Ahondara. - Nov 3rd, 2019: Ported TK Children and Nernie's Thief Pack patches. Interesting NPCs is … Check back regularly, I'm still adding patches. - Fixed some conflicts with USSEP v4.2.2. - Cleaned in xEdit to remove a pesky ITM. The Radiant Dark Quest Giver Corpulus – The Winking Skeever Locations Arcanaeum, Pinefrost Tower, The Frozen Hearth, Hall of the Radiant, Light's Hourglass, Throne of the Dark Prerequisites Forgotten Lore, The Black Star, Dragon Rising Related Quests Forgotten Lore Enemy Level 70-100 Class Combat Mages Quest ID RDQuest Editor ID 0212A16A NPCs Olivia, Nelos, Felena, Gilsi, Eldawyn,… - Fixed "qf_svashniquest_0414e08b" and "qf_anumlaquest_041413d9" script errors. - Fixed the missing SEQ file making followers act as if they've never met the player. The handful of files being loose won't hurt, and I'm forgetful. - Fixed "WilliamTellArrow3dnpc" script errors. TK Children Patch – Patch for TKChildren. * Keep in mind that LOOT's error messages are not an xEdit scan. - Dec 17th, 2019: Quick reuploads of some patches to remove their meta.ini files. - Merged the previous updates into a single file, to simplify and declutter the files tab. - March 23rd, 2020: Updated Open Cities and OCS+BSWF patches. If they are, download the 4.0 to 4.X hotfix. - Feb 10th, 2020: Included a fork of the mod "Anum-La the Talkative" as an optional file, thanks to uijk718293. - Moved some apparently not misplaced* marriage dialogue back to "sound/voice/skyrim.esm" folder. - April 10th, 2020: Reuploaded to remove the unnecessary facegen. General polish update alongside some bashed tags. Now has Ruhmastered meshes as a baseline, with the high quality meshes taking priority. Thanks to tktk1. Is there still a need for separate Hearthfires patch? Should be fixed now. *****IF YOU INSTALLED 4.3.8, REVERT TO A SAVE WHERE YOU HAD 4.3.7 BEFORE UPDATING!!!*****. 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