The following is a summarized list of why people did not buy the game, starting with the most frequent responses: These responses, in my mind, can then be translated to the following decisions behind the release of the game: Yes, there are other reasons why people wouldnât buy DeathTiny, maybe theyâre just not into Ketsui in the first place, but keep in mind the people Iâve talked to are core shmup players and the target audience for the game. For fun, I also asked some of my friends in the FGC if they heard of the game or were interested in it, and of course they had no idea what I was even talking about.Â, In case some of the readers of this article are not aware, unlike the previous PS4 ShotTriggers ports, Ketsui Deathtiny never received an international release. Rather than just lamenting this turn of events, I also want to do my best to present what I think happened, and how it can be avoided in future M2 releases (hopefully they continue after Esp.Ra.De).Â. *Note* The contents of this article are not a journalistic endeavor. Based on the contents of the MLIG interview with the ShotTriggers team (linked at bottom of article), as well as content from their interviews with Shmup’Em All (also linked) and overall behavior, it is my belief that the ShotTriggers team is on a race against time. ... Hope they release it on Steam later so I can own a legit copy to save scores. He made a ârough estimationâ that about 20% of the scene picked up the release. Garegga and Dangun Feveron were both outstanding and DeathTiny, to my relief, did not disappoint either. As soon as one project is finished they need to immediately start working on the next. Master emulation and porting house M2 spent the better part of … Inconvenient/obscure stores to buy from (PlayAsia, Japanese PSN). Posted in News ... history ikaruga indie interview japan ketsui m2 mushihimesama noaki horii pc pcb pink sweets poster ps4 r-type Shinu Real Arts shmup steam switch taito tanoshimasu toaplan touhou windows Wings Of Bluestar xb360 zun. Danny Dudekisser I paid good money for this Dynex! Iâm not aware of the costs and the time requirements of an international release, but no matter the reasoning, I think this decision has damaged the releaseâs accessibility greatly. A game cannot perform an action between frames, the action either occurs on frame 6 or frame 7. Another example that comes to my mind is a shmup that Iâve recently got the hots for, ring^-27. Since these ports began life as PS4 exclusives, a common topic of conversation has been why they did not choose to create PC releases. Ketsui Deathtiny - Kizuna Jigoku Tachi is now available on the NA PSN store. Anonymous Sat Nov 16 06:35:43 2019 No. Bullet Heaven has a review of Fast Striker (PS4/PS Vita version). However, as talented and brilliant as the ShotTriggers team was with the concept of accessibility within the game (savestates, Super Easy Mode, those sorts of things), I feel the team fell short when it came to making this game accessible off the console and within the marketplace. It's also subtitled DEATHTINY, which honestly counts for a lot. As a result, when you look at what DeathTiny could have been â a massive shmup release, the talk of the year, as far as shmups go â compared to what we got â an uneventful launch that seemed to have come and gone without note â itâs really sad how things played out. You can catch CAVE on Facebook here , and on Twitter here . GTA 5 and the Witcher 3. One last time, I could be completely wrong about what I am going to say, but I am doing my best to present a thought-out perspective. It is my theory that, financially, the ShotTriggers ports are unviable, they make little to no business sense (this is stated outright by the team in the MLIG interview) and everyone at M2 knows this. Whether you're a beginner or a seasoned veteran, there's a mode for everyone! I didn’t even find it by looking for it. I finally got my copy of Ketsui Deathtiny earlier this week. In other words, the ShotTriggers ports are purely projects of passion. The reason why there is no marketing for these games is because marketing is expensive and is seen as a waste of resources (again, my theory being these games are more about preservation than commercial performance). Itâs funny to think that Esp.Ra.De will likely end up more talked about the Ketsui, but thatâs whatâs going to happen. 11. 2016, to the single Eurogamer article about Ketsui DeathTiny, it easy to see how the gameâs visibility has been reduced. 3.9m members in the PS4 community. Ketsui Deathtiny ~Kizuna jigoku tachi~ PS4 released! Let me explain. As I noted at the top of this article, the perspective I am about to present is based on anecdotal evidence gathered by yours truly, as well as extrapolation and interpretation of other sources of information. They're like … ... PSN / Steam: Tenkaichi06 Rest in peace Chester Bennington. The amount of casual players who see the game and buy it on a whim or out of curiosity is going to be much larger than the dedicated fanbase. The viewpoint that I express and the information I speculate on is based on only observation, extrapolation, inference, and anecdotal data. Ketsui Deathtiny: Kizuna Jigoku Tachi now available in North America - Gematsu Ketsui Deathtiny: Kizuna Jigoku Tachi is now available for PlayStation 4 via the PlayStation Store in North America for $34.99, marking the first ever western release of the Cave-developed shoot ' Last year, when M2 ShotTriggers announced that they were working on a port of Ketsui for the PS4, I was both very excited and nervous. Ketsui Deathiny on PS4 is the latest port of the game, and it's the best by leaps and bounds. M2 has released the debut trailer for Ketsui Deathtiny: ... 2018 for PC on Steam for $15. Let me explain. While not a new port, at the same livestream they also announced the PS4 port of Ketsui -Deathtiny- would be coming to North America, having previously been exclusive to … The funny thing about ring is that it is super accessible in a way (you can get it cheap on DLsite with no drm, Iâll throw a link at the bottom), but the damn storefront is so niche nobody is going to find it. At face value, that makes sense, but I think there are some important factors to consider. One thing that I think thatâs really important to remind people about the core shmup scene, whether western or Japanese, is that itâs tiny. Iâm a PC player, so donât misunderstand my wording here as me agreeing with the decision to not release on PC (because I still think a PC release should have been a goal), Iâm just trying to convey what the teamâs perspective might be.Â, This line of thinking probably carried over to the decision to not have an international release, which I think is a big mistake. Remaining only in Japan cuts down on the western players whoâd be willing to import it or go through all the hoops to download it, obviously, but I also think it hurts the coverage the game could receive. The largest PlayStation 4 community on the internet. And it seems to have received a new patch today. Based on the contents of the MLIG interview with the ShotTriggers team (linked at bottom of article), as well as content from their interviews with Shmup’Em All (also linked) and overall behavior, it is my belief that the ShotTriggers team is on a race against time. $73.99. Deathtiny Mode: A new, remixed version of Ketsui with hyper-destructive gameplay. An English-localized PlayStation 4 trophy set for the M2-developed Aleste Collection has surfaced on Exophase. In that sense then, taking more time between releases and doing an international PC release would probably be a savvier move (I mean, Iâm not an expert, but that would be my line of thinking), but thatâs not what ShotTriggers is trying to accomplish. The Sony Playstation 4, while a popular system among many gamers, isnât really a powerhouse for shmup players. Achievements, guides, leaderboards, and discussion forums for Ketsui Deathtiny -Kizuna Jigoku Tachi- The Sony Playstation 4, while a popular system among many gamers, isn’t really a powerhouse for shmup players. In fact, as Iconoclast reported in my interview with him about the port, even an obscure freeze glitch is preserved. *Consistency Explanation* I don’t like using number like 6.5 or 6.25 frames because that kind of misrepresents how input lag works. Nothing can really be done about price (other than not making the extra ost DLC), but the importing costs donât help.Â, So this is where my theory comes into play. Instead, I think they are trying to get these ports out on a popular convenient platform that requires less support than something as complex as the PC. PSA for fans of Cave/M2 shmups, and bullet hell shooters in general. Shooting Love 200x Game Paradise CruisinMix Seamless (and less so) blending of English and Japanese, version numbers, labels, and prosaically-named sequels, are all part of the fun, often emulated by … Essential Ketsui Deathtiny review: arcade, perfected ... How a random indie game came out of nowhere to post the 10th highest Steam player count ever Ever heard of Geneshift? The core shmup audience is not big enough to hold up a dedicated developer for long â just look at what happened to CAVE. Ketsui Deathtiny Playstation 4 Japanese Import PS4 Japan Kizuna Ji JP US Seller. Ketsui Deathtiny DMC V Rogue Company I also made a second attempt at Monster Hunter World only to be reminded why that game sux so I deleted it. Aleste Collection M2 Steam Hearts Sega Saturn Japanese Import Japan SS JP Heart's TGL US Seller B. Raiden IV: Overkill $2.24 (85% off) Traditional style non-bullethell shmup with a lovely modern style. The first is that, even among Japanese players, Ketsui Deathtiny does not appear very popular. Schedule of STG Lovers Relay 2nd. When you compare the amount of articles about the western release of Battle Garegga Rev. But, if one of the greatest ports of all time of one of the greatest shmups of all time with a ton of cool extra content can slip by its own audience because of accessibility issues, that goes to show how important making your game easy to access really is. Iâm seriously considering sending some emails out about this game to see if we can get it to show up on Steam or something, or maybe I need to work on some sort of index for these niche indie games ⦠but thatâs a topic for another article ð, Back on the subject of DeathTiny and M2, I do think there is light at the end of the tunnel. Your hub for everything related to … Currently, Mushihime Sama, Deathsmiles, and DoDonPachi DaiFukkatsu are available on Steam. 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